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For successfully running a complete Chronicle
Assamite
Played an Assamite
Follower of Set
Player a Follower of Set
Giovanni
Played a Giovanni
Lasombra
Played a Lasombra
Malkavian
Played a Malkavian
Nosferatu
Played a Nosferatu
Toreador
Played a Toreador
Tzimisce
Played a Tzimisce
Join date : 2017-01-26 Age : 31 Location : Lund, Sweden
Character Info Apparent Age: Clan: Health: (7/7) Blood points: (10/10) Willpower: (10/10)
| Subject: The 13 Clans Sun Nov 20, 2022 10:14 pm | |
| When choosing a clan for your character, it is good to think about how this character was chosen for the embrace, it has to fit, somewhat into the clan, as if it was an accidental embrace, it is very unlikely they'd not become dust. Take into account that the inspirational clan views was made for modern night vampires, and as such should be adapted to the time period.
Assamite Celerity, Obfuscate, Quietus The Assamite, also known as the assassins, stems from Persia and has been transformed by the Islamic religion, now many of them believe they are created by God to eradicate other vampires. The clan was once divided into three casts; Viziers, Sorcerers and Warriors. Today, only the Warriors are heard of, and though some might suspect Viziers to still pull the threads back home, the rise of the Tremere makes it unlikely for any Sorcerers to have survived. The Warriors however are feared, as they are masters of assassinations, where their blood can become the very poison used to strike the final blow. The Assamites usually keeps to their own, selling their skills, rather than their loyalty. The clan has forbidden to embrace women.
Flaws: The Assamite's skin grows darker with age, instead of pale. The Warriors are addicted to Vitae, and their aura's shows the taint of diablerie whether or not they have committed the crime.
- Inspirational Clan Views:
Brujah: Whatever gods we shared in the past, we have nothing in common now. Gangrel: I would almost forsake the tainted blood of animals, but my need is great. Giovanni: Let them traffic with their dead, but never suffer than to stain pair domain with their debased presences. Lasombra: Untrustworthy and vulgar - but they are nonetheless game of our best employers. Malkavians: Their blood brings madness when it stains our lips. Avoid them, lest you be tainted with their derangement. Nosferatu: Their hideousness hides a semblalace of honor and, thus, they are fools. Ravnos: I find the sounds of their exsanguination more musical than their ugly Gypsy songs. Setites: To sup with snakes is to invite their poison to your table. Toreador: A pursuit of beauty is luxury and, therefore, wasteful. Tremere: We shall never again bear the indignity of their sorcery. The only good Tremere is the one you kill on the road back to Haqim's bosom. Tzimisce: I am surprised that our mutual hatred for the Warlocks doesn't make us better bedfellows. It is irrelevant, however, as these relics mean nothing to the modern night. Ventrue: Though they give us leave to practice our rites in cities they control, it was nevertheless the Blue Bloods who contrived to place us under Clan Tremere's curse. Camarilla: Their nights are numbered, and we shall never forget the shackles they placed upon us. Sabbat: Too callous and classless, and so dead-set against heeding their elders' advice that they remind one of adolescent children.
Brujah Celerity, Potence, Presence The Brujah, having been known for being philosophers, has grown angry and rebellious. Currently the clan is divided among those who wants to keep to the old ways and regain their status as a high clan, and those who wants to take a more aggressive stand to their surroundings. They have become excellent warriors and are often feared for their short fuse combined with deadly disciplines. So far they still stay with the Camarilla, but there are worries they might decide to rebel... again.
Flaws: The Brujah has more difficulty to withstand a frenzy, due to them being very easy to anger.
- Inspirational Clan Views:
Assamite: They fell too far from the tree to have a place in our world. Gangrel: They fight well, and they're willing to go to the wall for what they believe in. Maybe we'll join them if they leave the Camarilla. Or maybe we'll leave first. Giovanni: I'm not sure what their angle is, but if it involves dealing with the dead, it can't be good. Lasombra: Swing first and ask questions later when dealing with these Kindred, or they'll talk you into slitting your own throat. Malkavian: They're completely batshit, but at least they don't immediately hate you based on who you are. Nosferatu: Geh! Still, they hit as hard as we do, and they know everything, so it's probably best just to be civil with them. After all, the poor bastards need all the friends they can get. Ravnos: Touch my shit and I'll rip out your fucking heart, Eurotrash. Setites: Oily bastards. I have to wonder what they're hiding if what they don't mind showing you is so heinous. Toreador: Have any of these Kindred ever actually done anything? Or do they just snipe at each other every night? Tremere: It's like someone Embraced a bunch of D&D geeks and told them their spells were real. Tzimisce: Take 'em or leave 'em. The one I met seemed more trustworthy than most of my Camarilla "Kindred," but I can't help but think it's because she wanted something. Ventrue: These fascist assholes are complete hypocrites, just like anyone else with a bit of power to throw around. My sire says they fucked us over a while back. Paybacks are hell, motherfuckers. Camarilla: The lesser of two evils - at least they're better organized than the Sabbat. Sabbat: Then again, there's something to be said for decisive action.
Gangrel Animalism, Fortitude, Protean The Gangrel, being close to nature and watching the civilization grow from afar, has long been avoiding the cities. More of them starts to take interest however, as more safe travels through the wilderness lessens the opportunities for human blood. Those who have long taken the shapes of beasts, now embrace those who instead might find their form to be one more blending in to the cities fauna. Gangrel usually keep to themselves, not even bothering with their own clan. However if they smell a ravnos, their blood starts to boil, as the Ravnos prey on the Rom, which the Gangrel wishes to protect.
Flaws: Every time a Gangrel frenzies, they gain an animalistic feature on their body, which eventually lowers their appearance, and shows their shame.
- Inspirational Clan Views:
Assamite: Jackals playing at being lions. Brujah: So much fury for so little gain. Giovanni: Who cares? What do they have to do with us? Lasombra: Honest bastards. Competent bastards. Bastards nonetheless. Malkavian: Either they know the greatest secrets, or they've played us all for fools. Whichever, I keep my distance. Nosferatu: Wise observers and useful allies. Still, I wouldn't choose to lair in a pest-hole. Ravnos: That these honorless bitches dare to claim kinship with us is an insult. Setites: They stink of disease worse than most of us do. Then again, we're all corpses. Toreador: Pointless waste. Tremere: They are not vampires, try though they might. The reckoning has merely been postponed. Tzimisce: Pointless waste. Ventrue: Their foolish powergames keep the others preoccupied, and so we tolerate them for now. Camarilla: A blood-wind harbinges the coming hurricane; perhaps it's time to leave the shack before it crashes down around us. Sabbat: We stay and go, spare and kill as we choose, O Black Hand.
Giovanni Dominate, Necromancy, Potence The Italian family cares for their own, and after having grown rather large, family politics does keep them busy at times, having several branches working for their own gain. Incest and other profanities are normal among them, and only the best are chosen for the embrace. Their studies; Necromancy, is a well kept secret, and they tend to keep it that way.
Flaws: Their bite damages the victim more than other vampires, as such, most of their victims are doomed to die, though not all.
- Inspirational Clan Views:
Assamite: Their recent change in disposition makes me nervous. Brujah: So much noise, and yet so little signal. Gangrel: Ultimately forgettable; we rarely cross paths. Lasombra: They'll stab you in the back, but that's because they know how Kindred games are played. Malkavian: The insight they offer is rarely worth the excruciating company they provide; I wonder if the "madness" is a simple sham to reduce their foes' defenses. Nosferatu: This blighted clan has proved dangerously adept at uncovering secrets. Make no enemies among them, lest: you became the subject of their attentions. Ravnos: No good can come of a Kindred who claims lies as his sire. Setites: Although they hail from the lands of the dead, there is little we can glean from them without tainting ourselves in the process. Toreador: Effete and indolent, the Toreador nonetheless wield appreciable assets. Tremere: Slippery as eels, the Tremere are guilty of the same crime as we, yet they mire themselves in the same politics that damn them. Tzimisce: An arcane, if outdated, evil. Ventrue: They spend too much time cultivating their image as martyrs to get involved with something that truly matters; they lack direction. Camarilla: Large, foolish and predictable. Like American government. Sabbat: Smaller, more foolish and less predictable. Like Italian government.
Lasombra Dominate, Obtenebration, Potence The kings of old, and the masters of the abyss, Lasombra is what makes vampires fear the dark. Their powers in Obtenebration comes from the abyss itself, it extinguishes light and life around it, and they have learned to wield it for maximum effect against their enemies. As a Sabbat clan they keep to the churchly hierarchies, and is said to have close ties to the church. If you meet one, you might be able to impress them if you can beat them in a game of chess. Women are not embraced by the Lasombra (though it does happen anyway).
Flaws: The Lasombra has no reflection, not even their clothes or anything they carry can be seen. Also, due to their closeness to the abyss they take more damage from sunligth.
- Inspirational Clan Views:
Assamite: Useful tools, though a bit too... independent of late. Brujah: Their fiery passion, once harvested, makes a wonderful means through which to use them toward your own ends. Gangrel: Easily excited; terrible, monstrous foes. Agitate them and turn them loose on your enemies. Giovanni: The tree that does not branch hides rot within. Malkavian: Madness sometimes offers insight, but usually simply obstructs those who would glean its benefit. Nosferatu: Useful as flies on the wall when you need them, but Nosferatu tend to draw too many flies themselves. Ravnos: Rather than deal with them directly, it's best to goad them somewhere else and let whoever dwells there address the problem. Setites: Hmm... How best to keep them in Egypt? Toreador: They possess the most tortured of unlives, and devious minds often lurk under their flighty facades. Tremere: Inelegant, yet effective in their own way. Their continued existence certainly keeps the Fiends' attentions constructively channeled. Tzimisce: Valorous allies and venomous rivals, often simultaneously. Ventrue: Their potential is dissipated by their weakness. They squander their curse by lurking among mortals. Camarilla: Acceptable, if you're talking about a kine institution. If you're a blood-sucking devil of the night, though, why hide train those upon whom you prey? Sabbat: If it would merely listen a little better, it would almost lie worth the effort we invest in it.[/b][/color]
Malkavian Auspex, Dementation, Obfuscate Once seers of repute, now fallen into madness. These vampires are very perceptive and can gauge secrets no one else can, however to know what is true and what is madness is a constant question. Their madness scare most other kindred, especially knowing they can manipulate minds and Auspex users refrain from looking into their minds and it is said their madness can infect others. Still, they are useful members to the Camarilla, as long as they are sane enough to keep the masquerade, and can control themselves well enough.
Flaws: All Malkavians has at least one derrangement, often two where at least one is impossible to cure.
- Inspirational Clan Views:
Assamite: So. That's done, then. Brujah: I want to like your average Brujah, but his skull's just so damned thick that he can't crack it open and get at the good stuff he doesn't even know he's got in there. So forget him. Gangrel: They aren't animals, no matter what people say. Look under the skin of the corpse, then look under the layer of beast-thought, and what do you find? A secret worse than man, corpse or animal? Yes! Yes! Giovanni: What price did these idiots pay for their inside gossip? It's yesterday's news; anybody can find it if they listen, and the Giovanni have sold their souls for it so they can call it their "big secret;'Feh. Lasombra: (an explosion of helpless, hysterical giggling, swelling up into full throated laughter) Nosferatu: They've just about mortified enough of their own flesh to blast through the wall of delusion from the other side of perception. They're onto something, but who knows if there'll be anything left of them when they get there? Ravnos: Call us deluded? Go look at a Ravnos for a while. Setites: I can't understand them. Aren't they mad yet? Don't they understand what they've seen? Goddamn. Goddamn. . . . Toreador: Puppets who pull the ii own strings, or offer them to anybody who wants to make them dance. Tremere: They are on to us. Tzimisce: Penguins. They decided they like the water SO much, they traded in their wings for flippers. And they were so close….. Ventrue: They will never accept it, no matter who tries to hand it to 'em. Well, don't say we didn't warn you. Camarilla: It's like The Haunting of Hill House, but you can't wait for the ending, where they wake up and realize what they are! Sabbat: It's more fun when you don't try so hard.
Nosferatu Animalism, Obfuscate, Potence Ugly creatures, twisted into unrecognition, these vampires keep to the shadows and masters their powers of disguise to blend in among others. Sneaking around, they have become experts in gathering information, and by sharing information within the clan they are, without doubt, well adapted to become information brokers. Most of them are very sensitive about their appearance, so try not to flinch when you see them, which is easier said than done, seeing as some puke at the sight. They are with the Camarilla, though not as valued as perhaps they should be.
Flaws: Their appearance is 0 and cannot be raised.
- Inspirational Clan Views:
Assamite: This is bad. This is straight-up, fucked-up bad. Roll around in sewage; maybe they won't wanna bite you. Brujah: They talk a lot about equality and egalitarianism and other bullshit, but they flinch like the rest. Gangrel: They understand - more than the others do, at any rate. We don't talk much, and the silence speaks volumes. Giovanni: You know that odor that comes off my skin after a good rain: That Giovanni I met had that coming from the inside. I smelled it coming out of her mouth when she sucked up to me about "partnership." Lasombra: Mean, mean bastards. Can't even trust the shadows when you're around 'em. They won't go down first or easy, I'll tell ya that now. Malkavian: There's a nasty smell on the wind, and it's not us. Watch 'em, observe what they do. When you can't see 'em anymore, run or hide. Ravnos: Easily dismissed. Way, way too easily dismissed.I'm beginning to think we may have made a bad, bad mistake here... Setites: What have they got that we need: Money: Hah. Fancy clothes: Hah. A comfortable apartment: Hah. Lovers!?: Hah!! Can't corrupt what's already filthy, gardenslugs. Toreador: These pusbags sure make themselves easy to hate, don't they? Tremere: You really thought abracadabras and eye of newt would let you dive in the deep end of the Jyhad : Idiots. Have fun in Hell. Tzimisce: In theory, I can appreciate their conceit of being monsters through and through. Unpretentious, in a way. In practice, they're fucked-up bitches, and I hate 'em. Ventrue: Little Lord Fauntleroy sat on a throne, Little Lord Fauntleroy died there alone. Camarilla: Come on down here and give me that order again, Mr. Prince. Yeah, didn't think so. Sabbat: Do they really think that what they do is liberating?
Ravnos Animalism, Cimerstry, Fortitude The Ravnos are tricksters, most of them Rom before the embrace. However, they do not embrace women, seeing as they are needed to birth more Rom. As the people they come from, they are wanderers, not only in nature, but also out of need, since Ravnos is hated by most. This is due to their trickster nature, and that they are never to be believed.
Flaws: The Ravnos all has a vice they cannot avoid doing, whether it is lying, theft, murder or rape. Not giving into their vice when opportunity is given, is extremely difficult, and to not let anyone know how to trick them into a trap, many of them give into many other vices, so no one will know which one is theirs.
- Inspirational Clan Views:
Assamite: They've become even worse ghuts than ever before. The only good thing about them is that now the other clans hate and fear them so much that you can easily get plenty of cold bodies between yourself and one of these devourers. Brujah: Go ahead and let them rattle their cages. If they bend the bars, we'll follow them out - and if the zookeeper shows up, they're the first to go. Gangrel: Ourpoor cousins, if that's possible. They dig themselves holes in the mud and drag their matted asses into the city only when the Camarilla whistles 'em up. Lapdogs gone feral, and who needs that kind of pet? Giovanni: A family as much as a clan, same as us. Give 'em space, and maybe they'll do the same. If they don't, pack 'em off to hell. They'll be happiest there, anyway. Lasombra: They look pretty soft, but these are some hard bastards, that's for sure. They ain't the new kid on the block, and they don't play kid games. (shrug) You gotta respect that. Malkavian: They see too damn much and don't buy into anybody's delusions but their own. Don't like them, not one bit. Nosferatu: Their eyes and ears are just too damn sharp for their own good. Be a shame if something... happened to those catacomb crawlers. Setites: What is everyone so afraid of? Even a deal with the Devil isn't so bad if you read the fine print. Snakes can't poison me, and I don't have a soul to lose. Then again, if thought the same as me, I wouldn't have "preferred customer" status. So let 'em cringe. Toreador: Poet shirts, wine and roses, leather jackets, artsy tattoos. Kill me if I ever start acting like one of those limpdicks. Tremere: Our fellow sorcerers, conjuring up solid results to own hadows. Of course, they haven't half the edge we do - I'd be more afraid of my cousin's ghost-fire than the clumsy pyrotehnics of a Warlock. Tzimisce: There are some real impurities in these bitches' blood. I say Caine took a shine to a monster some time ago, and the Tzimisce are the result. Ventrue: Bow if you have to, scrape if you must, and slit their throats for the blood if you can. Camarilla: Everything we need, boxed up like a Christmas present. Sabbat: They claim to love their existence. Amazing, then, how much their actions smack of self-loathing.
Setites Obfuscate, Serpentis, Presence The Setites are mysterious to the rest of the Vampires. Their cult pray to the God Set, which according to them was their creator. Their mission in the world is to draw people down from their morals into depravity, and cause chaos. They infiltrate themselves among others in order to accomplish their task, or they stay by their temples, strengthening the organisation. It is a deeply religious sect, stemming originally from Egypt.
Flaws: The setites prefer lurking in the dark and stay in dim lit rooms. Extreme light hinders them, and sunlight damages them more than any other vampire.
- Inspirational Clan Views:
Assamite: It seems that our brothers have forgotten all their teachings at the merest taste of a drop of vitae. And what implications this has.... Brujah: They have forgotten more lessons than they've learned. Once worth a touch of respect, now... nothing, really. Gangrel: Cunning in a savage sort of way, but lacking even the common sense of a wild dog. They have nothing we require, and are valuable only as an abject lesson in control. Giovanni: Dangerous rivals, although they balance such crassly material priorities along with their search for enlightenment. Lasombra: Children of the void, though still fresh from the mother's teat and new-weaned on stolen vitae. Only the eldest among them have any idea of exactly what power they evoke. Malkavian: Dangerous. They are the keepers of truths perhaps even older than we. Fortunate that the other clans are foolish enough to dismiss the mad ones' prophesying as delusion and rambling; were they wise enough to listen, Set's time might well have come before we were ready. Nosferatu: A not-so-subtle reminder of what we all are, and why it is pointless to play at anything else. Ravnos: Concern yourself not with the wandering adolescents of this clan; they are foolish and ignorant of their true lineage. It is the head of the rakshasa that bears watching, and its eyes have opened again. Toreador: Such ardor is... admirable. I could become drunk on a Toreador's passion, and might drain him dry trying to fill myself with it. Tremere: How like a precocious child, with spectacles perched so seriously on his nose and a heavy book in his lap! Ah, but this little darling might eventually prove dangerous, and so requires a parent's gentle guidance.... Tzimisce: Self-titled dragons who nonetheless crawl nightly on their bellies and feast on dust. They are crafty, but not so crafty as we. Ventrue: They dislike us and spread slander against us, for they cannot accept that we are elder and of greater birth than they. Abide a while yet, and their rule will stop persecuting us soon enough. Camarilla: For all its skill at Grafting Masquerades, it cannot see through its own veils. Sabbat: A frightful mask does not a monster make. It simply makes a victim easier to spot.
Toreador Auspex, Celerity, Presence Artist, visionaries, people persons. Worshippers of beauty and culture, they are often getting very well along with humans, and blend in very well. The Toreadors are usually refers to as the most human-like vampires, however, like any other clan, and like humans, they come in great variety. They are one of the high clans within the Camarilla, and are usually very well liked, except for those who see them as a thorn in their eye, for example the Nosferatu usually dislike their quest for beauty, as they don't like beauty being of any importance.
Flaws: Toreadors love beauty, and when seeing something truly beautiful, whether it is a peace of art or a beautiful moment they come to cherish, they risk falling into a trance. They stay there, staring at the beauty, noticing nothing else until they wake up, or are woken up, from it.
- Inspirational Clan Views:
Assamite: There is beauty in what they do, make no mistake, but it is a beauty best observed from a distance. Brujah: On the first night, their passion terrifies. On the second night, their passion fascinates. On the third night, their passion inflames. After that...frankly, their passion begins to bore. Gangrel: As charmingly untamed as a tiger; as worthy of consideration as a housecat. Giovanni: They dress splendidly and are charmingly mannered. Why, then, do they frighten me so? Lasombra: Their Miltonian conceit is dreadfully provocative, or provocatively dreadful, but they take it all so seriously. Malkavian: The fractured kaleidoscope of their thoughts is enchanting at first glimpse. Gaze at it too long, though, and one grows prone to terrible headaches. Nosferatu: Odious beasts! And to think that they are allowed in the halls of culture! Oh, how gauche.... Ravnos: The subiects of many delightful stories - well, delightful so long as one does not also feature in the tale. Setites: It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of. . . unsavory character. Record well any transactions made, and repay all favors promptly. Tremere: One deals with the butcher and the bureaucrat because they provide useful conveniences. One graciously acknowledges services efficiently performed. One does not, though, invite the hired help to the soiree, nor take kindly to party-crashers. Tzimisce: To experience this clan's alien fruits would be almost worth the price. Remember well that "almost," dear. Ventrue: Every masterwork must have its frame; every bust must have its pillar. This the Ventrue understand, and they perform their functions admirably. Camarilla: Through its auspices may Kindred and kine harmoniously coexist, each benefiting from the other's presence. Sabbat: Why would I wish to spend eternity wallowing in gore?.
Tremere Auspex, Dominate, Thaumaturgy The Tremere are dedicated to one thing; the study of Thaumaturgy, or as some would call it; blood magic. They answer to a hierarchy called the pyramid, which is exactly what it sounds, a strict hierarchy getting thinner and thinner at the top. While most vampire societies has some variant of this, the Tremere is open with their internal structures within the clan. Their studies are secret, and anyone claiming to know thaumaturgy who aren't a Tremere, is either a imposter, or a threat which should be killed and remembered as an imposter. Sharing their secrets with anyone is a great crime!
Flaws: To ensure loyalty to the pyramid, all embraces are done with the cup, a ritual ensuring a bloodbond to all elders in the pyramid.
- Inspirational Clan Views:
Assamite: What is there to say? If they have thwarted our sorceries, then we have no choice but to erase them from the face of the planet as quickly as we can -- or convince others to do it for us. Brujah: Time has been cruel. When first we met, the Brujah were the scholars of our kind. Now they have crumbled to a sorry state, and we have taken up the flame of knowledge in their stead. It is only fitting, but it somehow seems wasteful. No matter. Gangrel: These beasts feign loyalty, but are all too willing to hand us over to the Tzimisce if an excuse presents itself. We must be certain always to remain stronger than these hyenas who blame us for their old, poorly healed wounds. Giovanni: They have made some rather impressive inroads into the arts, in a narrow-minded, limited sort of way. Still, it would seem that necrophilia is as unhealthy for the undead mind as it is for the living. Lasombra: For all their pretense of sophistication, their willingness to lie down with the Tzimisce clearly reveals their true savagery. Malkavian: Their prattle of "insights" unknown to us grows tiresom very quickly. But however poor dinner guests they may be, they are seers of exceptional clarity. There's a trick to such perceptual shortcuts, and we can yet discover it. Nosferatu: Some tasks are too noisome even for us, and the Nosferatu make appropriate lackeys to these ends. Setites: Damn them! Always prying with their slitted eyes and forked tongues, and always slipping back into the darkest corners, smiling the whole time! What do they know? Ravnos: They may fancy themselves magicians after a fashion, but give me 10 minutes with one of these charlatans and we shall see whose art has the true power. Toreador: They are Aesop's grasshopper; we are the ant. They think to justify their immortality with their art and their parties, but the cold times are coming sooner than they think. Tzimisce: One of the first lessons we all learn is that these Old World monsters still want nothing more than to rend our flesh from our bones. If that is the tune they prefer, we shall see how they dance when their rotting mansions are burning down around them. Ventrue: These creatures obsess over control but have no sensibility for the finer points of power. Camarilla: There is strength in a tower, no matter how decrepit some of the bricks be. Sabbat: They fancy themselves free? Fools.
Tzimisce Auspex, Animalism, Vicissitude Beside the Lasombra, the Tzimisce is also a Sabbat clan, from which the Vinculum was created. They are fleshcrafters, not hiding appearances, but changing them, and their function. They uses living flesh and bone, recreating it into new living things in their service, they also change their own bodies to their wishes, becoming more beautiful or more terrifying, or just wanting to start anew with a new persona. They are also greatly territorial, and don't like leaving their home.
Flaws: They need to sleep with two handfuls of dirt around them, from a place important to them as a mortal. Otherwise they find it harder to function until they manage to rest in that manner again.
- Inspirational Clan Views:
Assamite: Once again the Turks howl outside the gates. The Final Nights must surely be nigh. Brujah: Like ourselves, they have been unjustly toppled. Unlike ourselves, they have not adapted well at all. Gangrel: Already the hunting hound paces its kennel. Soon it shall come and lick the feet of its old master. Giovanni: Why do they obsess over states of being that, as immortals, we need not deign to trouble ourselves with? Lasombra: They are shadows in truth - menacing but ultimately ephemeral. Still, ofttimes it is easier to accomplish tasks under cover of cloaking darkness. Malkavian: The aphorism that genius and madness lie close at hand was assuredly coined by a Lunatic wretch who wished to concoct an excuse for his infirmity. Nosferatu: No matter how one twists, they always return to their original state. Fascinating. Ravnos: No one merits fiercer punishment than the uninvited guest. Setites: A worm, some say, can be cut in two, or even minced, yet each piece will wondrously grow whole once more. Can the Setites do likewise, I wonder? Toreador: So lovely, so pliable, like dolls! Their most charming gift, though, is in the screaming. Tremere: They wished for immortality; now they have it. Realize, upstarts, that agony properly administered can make an instant seem like an eternity, and that an eternity of eternities is a long time in which to suffer. Ventrue: If one chooses, improperly, one can at least uphold one's error with dignity. The Ventrue embody much that is noble about the Damned, and so, when the time to destroy them comes, we will allow them to die the long way, with honor. Camarilla: The cauldron in which the Ancients hope to cook a bloody stew. When it is tipped over, the others will see, and thank us. Sabbat: Flawed, but our greatest - and only - hope nonetheless.
Ventrue Dominate, Fortitude, Precense The knights of old, moneymakers, rulers, oppressors, snobs. A high clan in the center of the Camarilla, there are many different opinions of them. Something all can agree upon is that they are power players, who pride themselves with being able to recant their bloodline all the way to Ventrue himself. Unlike others who might want to keep their generation a secret, the Ventrue shouts it out for anyone to hear, along with any famous names in their vampiric ancestry, not doing so, means they are of so high generation it is an embarrassment, and as such they aren't important.
Flaws: The Ventrue are very peculiar with their food, only being able to drink specific blood. This can for example be the blood of a murderer, blood from natural blondes, blood drained from the heel when someone sleeps, or blood from a newborn babe. The only other option is Vitae, and drinking the wrong kind of blood makes them puke, causing them to loose blood instead. They are very private about their bloodtype, as they do not want anyone to know it, and use it against them.- Inspirational Clan Views:
Assamite: Nobility once belonged to this clan, but they have cast aside their honor in pursuit of wanton diablerie. Brujah: Old wound scar the Rabble. These hotheads cultivate buried hatreds better than the harpies do. Still, we must be tolerant - centuries of failure must surely be difficult to bear. Gangrel: They are as trustworthy and useful as well-bred dogs. We send them forth when it is time for hunting, then call them back to the kennel when more subtle tasks beckon. In this way does everyone fulfill their appointed role. Giovanni: There are none so base as those who would raze the pillar of stability to further their own twisted interests. Lasombra: For time out of mind we have dueled with these self-styled Keepers. It is a small comfort to see they cannot achieve for their Sabbat what we have garnered for the Camarilla. All the capering and blood-sports in the world cannot disguise inadequacy. Malkavian: The price they pay for their supposed enlightenment far exceeds its benefice. Still, learn from them what you may. Nosferatu: These pitiful creatures still pay the debt earned by their sires so many nights ago, though through no fault of their own. Ravnos: Exercise the wisdom of ancient kings when dealing with these vulgar deceivers. Setites: Their association with serpants is more than appropriate, for their poison infect all who they taint with their presence. Do not allow them in your domain. Toreador: Truly, their great passion must be a curse, for Kindred lack the ability to create what they may only impotently observe. Tremere: It is good that they favor stability, otherwise their depredations might outweigh their utility. Tzimisce: Are there any left? How quaint! Camarilla: This is both our honor and our penance. Sabbat: Infantile and unruly, the Sabbat abandons any hope of redemption.
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