HomeRegisterLog in

 

 The 13 Clans

Go down 
AuthorMessage
Storyteller
Storyteller
Storyteller

- The End -
For successfully running a complete Chronicle
Assamite
Played an Assamite
Brujah
Played a Brujah
Follower of Set
Player a Follower of Set
Giovanni
Played a Giovanni
Lasombra
Played a Lasombra
Malkavian
Played a Malkavian
Nosferatu
Played a Nosferatu
Ravnos
Played a Ravnos
Toreador
Played a Toreador
Tremere
Played a Tremere
Tzimisce
Played a Tzimisce
Ventrue
Played a Ventrue
Gangrel
Played a Gangrel

Join date : 2017-01-26
Age : 31
Location : Lund, Sweden

Character Info
Apparent Age:
Clan:
Health:
The 13 Clans Left_bar_bleue7/7The 13 Clans Empty_bar_bleue  (7/7)
Blood points:
The 13 Clans Left_bar_bleue10/10The 13 Clans Empty_bar_bleue  (10/10)
Willpower:
The 13 Clans Left_bar_bleue10/10The 13 Clans Empty_bar_bleue  (10/10)

The 13 Clans Empty
PostSubject: The 13 Clans   The 13 Clans EmptySun Nov 20, 2022 10:14 pm

When choosing a clan for your character, it is good to think about how this character was chosen for the embrace, it has to fit, somewhat into the clan, as if it was an accidental embrace, it is very unlikely they'd not become dust. Take into account that the inspirational clan views was made for modern night vampires, and as such should be adapted to the time period.

Assamite
Celerity, Obfuscate, Quietus
The Assamite, also known as the assassins, stems from Persia and has been transformed by the Islamic religion, now many of them believe they are created by God to eradicate other vampires. The clan was once divided into three casts; Viziers, Sorcerers and Warriors. Today, only the Warriors are heard of, and though some might suspect Viziers to still pull the threads back home, the rise of the Tremere makes it unlikely for any Sorcerers to have survived. The Warriors however are feared, as they are masters of assassinations, where their blood can become the very poison used to strike the final blow. The Assamites usually keeps to their own, selling their skills, rather than their loyalty. The clan has forbidden to embrace women.

Flaws: The Assamite's skin grows darker with age, instead of pale. The Warriors are addicted to Vitae, and their aura's shows the taint of diablerie whether or not they have committed the crime.
Inspirational Clan Views:


Brujah
Celerity, Potence, Presence
The Brujah, having been known for being philosophers, has grown angry and rebellious. Currently the clan is divided among those who wants to keep to the old ways and regain their status as a high clan, and those who wants to take a more aggressive stand to their surroundings. They have become excellent warriors and are often feared for their short fuse combined with deadly disciplines. So far they still stay with the Camarilla, but there are worries they might decide to rebel... again.

Flaws: The Brujah has more difficulty to withstand a frenzy, due to them being very easy to anger.
Inspirational Clan Views:


Gangrel
Animalism, Fortitude, Protean
The Gangrel, being close to nature and watching the civilization grow from afar, has long been avoiding the cities. More of them starts to take interest however, as more safe travels through the wilderness lessens the opportunities for human blood. Those who have long taken the shapes of beasts, now embrace those who instead might find their form to be one more blending in to the cities fauna. Gangrel usually keep to themselves, not even bothering with their own clan. However if they smell a ravnos, their blood starts to boil, as the Ravnos prey on the Rom, which the Gangrel wishes to protect.

Flaws: Every time a Gangrel frenzies, they gain an animalistic feature on their body, which eventually lowers their appearance, and shows their shame.
Inspirational Clan Views:


Giovanni
Dominate, Necromancy, Potence
The Italian family cares for their own, and after having grown rather large, family politics does keep them busy at times, having several branches working for their own gain. Incest and other profanities are normal among them, and only the best are chosen for the embrace. Their studies; Necromancy, is a well kept secret, and they tend to keep it that way.

Flaws: Their bite damages the victim more than other vampires, as such, most of their victims are doomed to die, though not all.
Inspirational Clan Views:


Lasombra
Dominate, Obtenebration, Potence
The kings of old, and the masters of the abyss, Lasombra is what makes vampires fear the dark. Their powers in Obtenebration comes from the abyss itself, it extinguishes light and life around it, and they have learned to wield it for maximum effect against their enemies. As a Sabbat clan they keep to the churchly hierarchies, and is said to have close ties to the church. If you meet one, you might be able to impress them if you can beat them in a game of chess. Women are not embraced by the Lasombra (though it does happen anyway).

Flaws: The Lasombra has no reflection, not even their clothes or anything they carry can be seen. Also, due to their closeness to the abyss they take more damage from sunligth.
Inspirational Clan Views:


Malkavian
Auspex, Dementation, Obfuscate
Once seers of repute, now fallen into madness. These vampires are very perceptive and can gauge secrets no one else can, however to know what is true and what is madness is a constant question. Their madness scare most other kindred, especially knowing they can manipulate minds and Auspex users refrain from looking into their minds and it is said their madness can infect others. Still, they are useful members to the Camarilla, as long as they are sane enough to keep the masquerade, and can control themselves well enough.

Flaws: All Malkavians has at least one derrangement, often two where at least one is impossible to cure.
Inspirational Clan Views:


Nosferatu
Animalism, Obfuscate, Potence
Ugly creatures, twisted into unrecognition, these vampires keep to the shadows and masters their powers of disguise to blend in among others. Sneaking around, they have become experts in gathering information, and by sharing information within the clan they are, without doubt, well adapted to become information brokers. Most of them are very sensitive about their appearance, so try not to flinch when you see them, which is easier said than done, seeing as some puke at the sight. They are with the Camarilla, though not as valued as perhaps they should be.

Flaws: Their appearance is 0 and cannot be raised.
Inspirational Clan Views:


Ravnos
Animalism, Cimerstry, Fortitude
The Ravnos are tricksters, most of them Rom before the embrace. However, they do not embrace women, seeing as they are needed to birth more Rom. As the people they come from, they are wanderers, not only in nature, but also out of need, since Ravnos is hated by most. This is due to their trickster nature, and that they are never to be believed.

Flaws: The Ravnos all has a vice they cannot avoid doing, whether it is lying, theft, murder or rape. Not giving into their vice when opportunity is given, is extremely difficult, and to not let anyone know how to trick them into a trap, many of them give into many other vices, so no one will know which one is theirs.
Inspirational Clan Views:


Setites
Obfuscate, Serpentis, Presence
The Setites are mysterious to the rest of the Vampires. Their cult pray to the God Set, which according to them was their creator. Their mission in the world is to draw people down from their morals into depravity, and cause chaos. They infiltrate themselves among others in order to accomplish their task, or they stay by their temples, strengthening the organisation. It is a deeply religious sect, stemming originally from Egypt.

Flaws: The setites prefer lurking in the dark and stay in dim lit rooms. Extreme light hinders them, and sunlight damages them more than any other vampire.
Inspirational Clan Views:


Toreador
Auspex, Celerity, Presence
Artist, visionaries, people persons. Worshippers of beauty and culture, they are often getting very well along with humans, and blend in very well. The Toreadors are usually refers to as the most human-like vampires, however, like any other clan, and like humans, they come in great variety. They are one of the high clans within the Camarilla, and are usually very well liked, except for those who see them as a thorn in their eye, for example the Nosferatu usually dislike their quest for beauty, as they don't like beauty being of any importance.

Flaws: Toreadors love beauty, and when seeing something truly beautiful, whether it is a peace of art or a beautiful moment they come to cherish, they risk falling into a trance. They stay there, staring at the beauty, noticing nothing else until they wake up, or are woken up, from it.
Inspirational Clan Views:


Tremere
Auspex, Dominate, Thaumaturgy
The Tremere are dedicated to one thing; the study of Thaumaturgy, or as some would call it; blood magic. They answer to a hierarchy called the pyramid, which is exactly what it sounds, a strict hierarchy getting thinner and thinner at the top. While most vampire societies has some variant of this, the Tremere is open with their internal structures within the clan. Their studies are secret, and anyone claiming to know thaumaturgy who aren't a Tremere, is either a imposter, or a threat which should be killed and remembered as an imposter. Sharing their secrets with anyone is a great crime!

Flaws: To ensure loyalty to the pyramid, all embraces are done with the cup, a ritual ensuring a bloodbond to all elders in the pyramid.
Inspirational Clan Views:


Tzimisce
Auspex, Animalism, Vicissitude
Beside the Lasombra, the Tzimisce is also a Sabbat clan, from which the Vinculum was created. They are fleshcrafters, not hiding appearances, but changing them, and their function. They uses living flesh and bone, recreating it into new living things in their service, they also change their own bodies to their wishes, becoming more beautiful or more terrifying, or just wanting to start anew with a new persona. They are also greatly territorial, and don't like leaving their home.

Flaws: They need to sleep with two handfuls of dirt around them, from a place important to them as a mortal. Otherwise they find it harder to function until they manage to rest in that manner again.
Inspirational Clan Views:


Ventrue
Dominate, Fortitude, Precense
The knights of old, moneymakers, rulers, oppressors, snobs. A high clan in the center of the Camarilla, there are many different opinions of them. Something all can agree upon is that they are power players, who pride themselves with being able to recant their bloodline all the way to Ventrue himself. Unlike others who might want to keep their generation a secret, the Ventrue shouts it out for anyone to hear, along with any famous names in their vampiric ancestry, not doing so, means they are of so high generation it is an embarrassment, and as such they aren't important.

Flaws: The Ventrue are very peculiar with their food, only being able to drink specific blood. This can for example be the blood of a murderer, blood from natural blondes, blood drained from the heel when someone sleeps, or blood from a newborn babe. The only other option is Vitae, and drinking the wrong kind of blood makes them puke, causing them to loose blood instead. They are very private about their bloodtype, as they do not want anyone to know it, and use it against them.
Inspirational Clan Views:
Back to top Go down
 
The 13 Clans
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: Character Creation-
Jump to: